Warpzone 1.21 is the biggest update since launch, and the headline is NSF import. An NSF module is not a recording of chip music; it is the music itself, shipped as playable 2A03 code. Warpzone now runs each module in a small built-in emulator, listens to what it plays, and pulls the instruments out as presets, volume and pitch envelopes intact. Drop an .nsf on the Import button, pick the sounds you want, and play them from your keyboard. It works just like the VGM import that is already there.
The Modern engine grows some teeth too. Osc B can now ring-mod, hard-sync, or FM Osc A, and the per-voice filter gets a Drive knob for saturation inside the filter. Both sit in the panel where you would expect them and stay out of the way until you reach for them.
For sound design there are two new top-bar buttons: Random rolls a whole new patch, weighted so the result is playable rather than random noise, and Mutate nudges the sound you have without changing what it is. Next to them, the WAV chip bounces the current sound to a one-shot file you can drag straight into a DAW, a folder, or a game project.
That drag-out exists because of the new SFX presets: Jump, Coin, Laser Zap, Power Up, Power Down, Explosion, Hit, Blip Select, 1-Up, and Alarm. Each one plays a complete effect that ends on its own, like a sample. Roll one, play a key, drag the WAV into your game.
Rounding it out: star any preset to collect it in a new Favorites section, drag the step sequencer's pattern into your DAW as a MIDI clip, and an asterisk now marks a preset you have edited since loading it.
If you already have Warpzone, hit Updates in the top bar. If you don't, the demo is the full instrument, so you can just try it.
